Zwangse Neumarkt richtung Regensbburg. Sloppy route programming.
@PushingTin
Beiträge von Kim_olesen1
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I wonder: will the promised fix for missing glass texture on the ki version of the big digger ever see the light of day?
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Shouldn’t this thread just be in the “Projekte” forum?
Half fictious, very early stage, developer unknown.
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@StS Danke. It’s fine if it only works on my system. I just want to get rid of a couple of falsely sharp magnets here and there. I hate being zwangsed without reason.
One of them being a sharp magnet at the exit of Neumarkt in direction Regensburg.
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Sometimes there are falsely sharp magnets etc. Can these be removed without signalling breaking down?
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Perhaps i should be more specific.
I haven’t had any “unable to resolve clash” error since the upgrade. A frequent error when making complex quick drives.
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I experienced that scenarios that once gave the occasional error message is now running without problems. (All quick drive scenarios)
@Prelli Danke. Signatur geändert

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REAL DRIVE Villingen Hausach.
Fantastic signalisation. Didn’t find one single error when programming this quick drive. The “trains move when the player train comes nearer than 2km” limitation of quick drives was a challenge because of the way the route is. I had to que the trains up and send most to the same portal. Something the dispatcher sometimes dislikes. Same limitation also made random traffic in the path of the player train difficult. But it did work with some tweaks. One strange thing that this route has in common with Konstanz Villingen and Münster Bremen: spawn points at 100% does not always spawn a train.Currently my Real Drives has become so complex that i am connsidering how to export them. I am going to need to make exportable consists which means adding preloads to peoples routes. Some might not want that?
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Is it just me or is anybody else experiencing an improvement in the dispatcher behaviour? I made Real Drives (advanced quick drives) for the Nürenberg Regensburg bahn and got over 50 AI trains running without a single error message. 24 AI trains in the path of the player train at one time before i set their spawn probability to O,15.
I just don’t think that would have been possible in TS19. I know dtg hasn’t advertised any changes in the dispatcher code but that doesn’t mean they didn’t change it.
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That would be me. I think it is because the Swiss 1m routes we’ve had untill now have all been slow mountain routes. And as a consequence of that i haven’t built a large number of AI consists for them as i have for my real drives (costum quick drives with random red lights for the player train). I litterally have over hundred different QD AI cosists built for normal gauge routes and i do’t think i want to do all that work again for 1m gauge railways. I never play regular scenarios. Only my own real drives.
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@StS good info. I’ve been a bit unsure exactly how that was handled.
Zwei fragen:
1: Has anybody checked if scenarios still works with the hekto tafel and vr tracks update?
2: Has the falsely sharp magnet after Neumarke (in direction Regensburg) been corrected?
3: the Signal facing the wrong way some kilometers later? -
Danke
It was not the same on the danish keyboard but the answer was enough to lead me on the way. No more slipping backwards when starting uphill. -
The problem is probably that i have a danish keyboard and the shortcuts are made for english keyboards. Does german useres have the same oroblem. If so, how do they solve them?
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Schmallspur.... I have the other Thomson routes but i never drive them so i am going to pass on this one.
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All that you know how to do is easy

To me it’s not rocket science when to correctly use the mixolydian scale. I mean all you need to do is check if the dominanth seven goes to (or ought to go to) a minor chord. See it’s that easy to play music

The first steps are always difficult. Those are the steps i am trying to take.
But anyway the answers have provided some inspiration to experimentation so i’ll try that.
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Probably best to practice this on a cloned route.
I think i need to know exactly how these things are done. How do i do a 1-1 replacement in RWTools @StS
How exactly do i do the things with the .bin files @ES64F4
Can you give me an example?
Aren’t there any tutorials at all. How did people like @Thaddäus learn it?
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I tried looking in the wiki. Tried Google and the search function here but no result. Is there a good tutorial somewhere on the net?
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Finally got around to buying the route. I only have one word for it: WOW.
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Jah villieicht. Aber ein bischen mehr variation in “grüne hölle” kann nicht schaden.just imagine if it had more modern vegetation ala Nürnbern bahn mixed with Ko-vi vegetation.