This thread has me wondering: Is there a list of what ssaa settings suits what screen resolutions. I tried googling but really didn’t find anything.
Beiträge von Kim_olesen1
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Use the internal soundcard and it’s dedicated headphone minijack output.
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@Amisia for exact reality yes. But for those of us who can live with approached reality it would be great. And there might be future routes from Rivet Games where the ICE runs, but then the ICE would be useless if you want to run with train sequrity.
I would love to have something better than the Re460 to run on the Gotthard route.
So why not...
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Ok this suggestion may be totally out there....
Doesn’t the ICE1 run in Schweiz too? Could be nice with a ZUB option as coded on the Rovet Games Gotthardbahhn. Hooefully it wont be the last normal gauge route they build.
Just thinking out loud.
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REAL DRIVE Modane - Torino
This particular scenario has over 32000(!) possible permutations.
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It’s been a while. Mainly because i’ve been making the newer Real Drives in a slightly different way and i’ve been pondering how best to make public versions of them. Where previously i only used rolling stock that was delivered with the actual route, future Real Drives will require at least one download of extra rolling stock.
If beta tests come out right, the next release will be for the Italian SFM Torino route.
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Good you got it solved.
(Btw: You can answer me in German, i understand it reasonably well. It is that when i write it it comes out so gramatically wrecked that i am too ashamed to write in German here
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Could also very well be the dispatcher f.....g up. I’ve had this happen in QD scenarios too. Also where there was no AI traffic.
The dispatcher code in TS has gotten really strange and sensitive since i started playing (which was in 2018).
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I actually think it is the signal script thats are behaving strangely on this branch. It is just a quick drive scenario with trains in the path of the player train that are routed to portals 3-6 km from their spawn point. So i am not doing anything That in normal circumstances should make the signals misbehave. However I am making yet a quick drive scenario from Modane to Torino and there is a difference in SCMT behaviour on that line. Between Asti and Torino i have to acknowledge when i pass a speed sign that allows for increase in speed. But on the Modane branch i don’t have to do this. Worcester pointed out to me that the signals on the Asti branch simply sends the wrong codes and it is something to do with the signal script of the route.
So something is indeed strange but i don’t think it is my quick drive scenario, since this would be the first time i’ve encountered that this type of advanced quick drive should be problematic in regards to signalling. I have made a lot of them but they were all for german/austrian/swiss routes though.
Anyway i am only just dipping my feet in Italian routes so it should be interesting to see how signalling on routes from other developers behave. I would love to get the Cinque Terre route next. Is it difficult to find all the assets for that route?
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Very good idea

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Mike has released a new version of Rwtools lite yesterday. Supposedly fixed in that version.
But you still need to to be aware of all the other suggestions in this thread ofcourse. Writeprotecction etc.....
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A little question:
Since Mighty Seddin Freight uses Berlin Leipzig, what hapoens to Mighty Seddin freight when the Berlin Leipzig upgrade is installed?
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@matthias.gose That would be absolutely great

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I know this might sound like a very strange request but could you please include a totally invisible diesel loco. I am finding that invisible locos are very good to have when building scenarios.
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I love this map.
I wish the freeware routes could have another colour though. They are very hard to spot because they have the same colours as the motorways.
The Torino Bardonecchia freeware route was recently expanded with all the rail roads leading into Torino. It is now called SFM Torino.
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Good to know if i am getting other italian routes.
But that allso means that an updated version will slam the brakes all the time on the SFM Torino routes.
So please make the two versions able co-exist on the same TS installation. Otherwise people like me wont be able to run it on this route. And that would be a shame i think.
For SFM Torino the old version can be used.
For other routes v2 of the loco can be used.Just a suggestion ofcourse.
(The very best thing would ofcourse be fir Codadeltreno to update the signals on the route with the correct codes. I don’t know how well people work together in the Italian TS community or if you are even in contact with the developer of the route....)
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A plea from me. Please don’t make the scripting any stricter. That would mean that i can’t run this on the SFM Torino. That route is the only Italian route that is easy for non italian speaking to install. All other routes require searching around italian language forums for assets.
Make the script more correct, but not so strict that the emergency brakes will set in because of compatibility issues.
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My first Italian REAL DRIVE scenario. Asti - Torino
A Train Simulator REAL DRIVE scenario is an advanced version of a Quick Drive. Real Drive scenarios have random generated red signals as opposed to a Quick Drive where you have green signals all the way. The random programming makes sure that the scenario is never the same twice. In fact this Real Drive have over a thousand different permutations.
The route is a branch of the SFM Torino route (built be CodaDelTreno). The locomotive is the FS E464 (model built by Worcester George).
I am driving with the full Italian train protection sequrity system SCMT switched on.
@Coda di Lupo See, i thnk i got it. The first SCMT happening is at 4:45. And then there is the entrance to Torini Porte Nova which was quite difficult at first but no problems now.
@Worcester Thanks for the great locomotive. I think i am getting confident driving it now.Externer Inhalt youtu.beInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.