Version 1.03 ist jetzt bei Just Trains erhätlich.
[JT] Italian Route Torino Novara
-
-
Here is the changelog for version 1.0.3:
v1.0.3
Route:
- Added chapter on properties and use.
- Modified track to full 3D tracks.
- Modified some terrain textures to better match with the new 3D track.
- Added a specific version for installations without SCMT plugins to resolve functionality issues and modified the relevant section of the manual.
- Added winter textures on the rail plane for the crossing level.
- Modified night textures of Palazzina 01 and 02 to eliminate artifacts.
- Modified the naming of some assets to eliminate special characters that meant they were missing in some countries (Ambient Pack and Line Signalling Pack).
- Updated track sounds on underbridges.
- Added random sparkles on AI trains for autumn and winter scenarios.
- Added scenario [TN] RV 2014 – From Novara to Torino with announcements, failures, station panels, and dynamic destination displays, usable as a tutorial for scenario creators.
Signals:
- Updated the signal manual to better explain the special signal setting.
- Added special scenario signal to show messages.
Minuetto Train:
- Added random sparkles for autumn and winter scenarios.
- Modified front and cab lights to be less strong.
- Added keyboard shortcut for windscreen washer.
SCMT Swapper:
- The installer places a shortcut on your desktop that allows you to switch between the basic SCMT system supplied with the route or switch to the full SCMT plug-in if you have downloaded and installed it. Please see the manual for full details on this BEFORE using the SCMT switcher.
-
Version 1.03. Am Bahnhofstunnel befindet sich Gras.
-
Very nice new tracks.
I don’t think i had tracks in the tunnel. Perhaps it is a procedural flora thing, because i have that turned off.
andreago71 Did the signal lights get updated this time around? I still have difficulties reading them from more than 400m distance. But it could be that they were updated but the change isn’t as big as i personally hoped for.
-
Version 1.03. Am Bahnhofstunnel befindet sich Gras.
Seems that is the procedural flora that I normally set to off because it is more disturbing that helping. Can you pls try? And can you also pls give me a feedback if the issue you had with the speed board is solved now? Thank you
Very nice new tracks.
I don’t think i had tracks in the tunnel. Perhaps it is a procedural flora thing, because i have that turned off.
andreago71 Did the signal lights get updated this time around? I still have difficulties reading them from more than 400m distance. But it could be that they were updated but the change isn’t as big as i personally hoped for.
It is updated, but maybe not enough.... Is this your feeling?
-
-
I obviously can’t claim to ever have been in the cab of other than Danish trains. However on the Autostrada Del Brennero there is a particular spot (in Rovereto if my memory serves me correct, it’s been 1 1/2 years since i last drove there) where you can look right up at a straight line of railway from the car window. And at that spot you can at least tell the signal aspect from 800, perhaps even more, meters away even in bright daylight. So i would say, go for readability at least on an 800 m distance.
I think developers have different ways of solving this. Schuster signal lightglows are particularly nice. RSSLO has another solution which, not surprisingly is less elegant to watch, but highly effective for reading signals at distances.
I think, if you are thinking about making more tsc content, which i VERY much hope you will, this is one of the things where the first route would be a good practice in order to nail it. I can only speak for myself ofcourse, but signals is one thing where if they are hard to read at a distance, it’s not as comfortable driving in tsc in comparison to routes where they are easy.
I might have a couple of videos to demonstrate if you want to have some inspiration.
Another thought. Totally unrelated. The more i drive Torino Novara, the more i think it’s the best use of vegetation on track near fields i have ever seen. It feels so very very detailed and lively because you made the effort not just to go the easy way and make do with a ground tecture, but to put full vegetation (grasses, corn etc) on the fields.