[JT] Italian Route Torino Novara

Discord Einladung
Trete unserem Discord-Server bei (klicke hier zum Beitreten).
  • Version 1.03. Am Bahnhofstunnel befindet sich Gras.

    Seems that is the procedural flora that I normally set to off because it is more disturbing that helping. Can you pls try? And can you also pls give me a feedback if the issue you had with the speed board is solved now? Thank you


    Very nice new tracks.

    I don’t think i had tracks in the tunnel. Perhaps it is a procedural flora thing, because i have that turned off.


    andreago71 Did the signal lights get updated this time around? I still have difficulties reading them from more than 400m distance. But it could be that they were updated but the change isn’t as big as i personally hoped for.

    It is updated, but maybe not enough.... Is this your feeling?

    Einmal editiert, zuletzt von Cast0213 () aus folgendem Grund: Merged a post created by Cast0213 into this post.

  • Cast0213


    I obviously can’t claim to ever have been in the cab of other than Danish trains. However on the Autostrada Del Brennero there is a particular spot (in Rovereto if my memory serves me correct, it’s been 1 1/2 years since i last drove there) where you can look right up at a straight line of railway from the car window. And at that spot you can at least tell the signal aspect from 800, perhaps even more, meters away even in bright daylight. So i would say, go for readability at least on an 800 m distance.


    I think developers have different ways of solving this. Schuster signal lightglows are particularly nice. RSSLO has another solution which, not surprisingly is less elegant to watch, but highly effective for reading signals at distances.


    I think, if you are thinking about making more tsc content, which i VERY much hope you will, this is one of the things where the first route would be a good practice in order to nail it. I can only speak for myself ofcourse, but signals is one thing where if they are hard to read at a distance, it’s not as comfortable driving in tsc in comparison to routes where they are easy.


    I might have a couple of videos to demonstrate if you want to have some inspiration.


    Another thought. Totally unrelated. The more i drive Torino Novara, the more i think it’s the best use of vegetation on track near fields i have ever seen. It feels so very very detailed and lively because you made the effort not just to go the easy way and make do with a ground tecture, but to put full vegetation (grasses, corn etc) on the fields.

    Ich bin der Musikant mit Taschenrechner in der Hand.

  • Cast0213


    I obviously can’t claim to ever have been in the cab of other than Danish trains. However on the Autostrada Del Brennero there is a particular spot (in Rovereto if my memory serves me correct, it’s been 1 1/2 years since i last drove there) where you can look right up at a straight line of railway from the car window. And at that spot you can at least tell the signal aspect from 800, perhaps even more, meters away even in bright daylight. So i would say, go for readability at least on an 800 m distance.

    Kim, this is the feedback I need (negative and positive), because they are giving a constructive point of view.


    I'll check the examples you mentioned in regards to signals for sure and if I see the possibility to improve (and I understand how to do it) I'll do it anyway.


    In regards to future development, for sure I would like to continue but obviously is also related to how the route and the given contents are judged by the users.


    At the moment I really appreciated your feedback also regarding the vegetation also because this was a point claimed at the beginning of this thread that was under my point of view not fully correct because I spent a lot of time filling the tracks near environment with a lot of vegetation. I also do not like the flatten painted texture....


    I'll update you in regards to signals a soon as I found a solution...