Beiträge von TrainworX

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    Last minute issue.. didn't make yesterdays release... sorry. Today then! :)


    1 - Download available now in Freeware section!!!


    2 - I have asked Simtrain about releasing my repaints but received no reply... I will certainly not upset them by infringing their copyrights but if I would only share the repainted texturefiles and NOT the loco itself it should be OK I think...????


    I will ask them again and hope for an answer...

    This is really mindbending...


    It happens with all loco's with our without wagons. When driving backwards the first wagon derails...


    I removed the whole area, re-desiged the track and... problem is not solved! The strangest thing I ever saw in TS.


    I will now try to change the trackrules of the area and then change it back again to maybe toggle something back to normal...


    I will keep you posted.

    I can't find anything wrong with the rails... I looked at all the 'spacebar' views and I can see nothing strange. I removed the switch and built a new one.. same issue. Strangely enough I managed to pass the switch with low speed once or twice... now it seems to have gotten worse because I have derailments every time..


    I will try from the other side and in freeroam just to be sure..

    Hi!


    I bumped into a problem getting my route ready for distribution;


    When I started my fictional route I was not aware of the possibilty (or nescessity) to create developerfolders and a fresh template. I just used Simtrains 'JAW' SBB route as template. So now I have my route 'attached' to Simtrains SBB Route and am missing a seperate developer's folder. (Hope this makes sense ;( )


    I already created a new route (SFL) using RW_Tools under my own developers name PMdesign (which I should have done in the beginning) and it shows up in the menu so I know now how to do that.


    Question is: Can I move the whole route to a new folder ie. PMdesign/SFL/... with it's own blueprintfiles etc.? It looks very difficult because a lot of things are linked and reffered to in the blueprints...


    Has anyone experience with dealing with this problem? Is it at all possible? Or am I now stuck with the situation?


    Hope you can help :S

    Well... Now it gets really weird:


    The problem is solved! Point is I'm not sure why..


    I changed the position of the decal again. Then I started the scenario and part of my tracks were gone in the area of the tunnel! I was afraid I accidentally deleted tracks while fiddling with the tunnel...
    So I opened the editor and took a look. The tracks weren't visible but the trackmarkers were still there! So I didn't delete them, they were just invisible (like the tunnel decal!!!).


    I restarted TS and went into the scenario again. Now the tracks were back (visible) again and: The decal works!!! More amazingly the other problemdecal, on the other side of the track, ALSO WORKS!!!


    .... uhm... *denk*


    So my guess is it all has something to do with the build up of the route when starting. Maybe the sequence in some bin file influences it. Which means it is really hard to repair but editing/rebuilding the problem area (portal/terrain hight/decal) might just re-shuffle something and solve the problem..


    As we all know: what you see in the editor is not always what you see in the scenario when you restart.. which can be a real pain in the ass ;)


    Hope this helps (a bit), don't give up!

    Hi!


    After doing a lot of other stuff I'm back to the problem with the tunneldecals again..


    I have tried a lot of things including the above solution. I keep having probems:


    1. I place a new tunneldecal
    2. I save and see the hole (decal works)
    3. I start route scenario (any) and decal is gone.. the wall is visible again..


    I have this issue with 2 of my 12 tunnel entrances... No other textures or anything out of the ordinairy.


    It is really annoying and looks crappy so I do not want to release my route like this.


    Did anybody see this before? Any other tips for fixing this?

    It was not the wagons, it was AI traffic switching the switch in combination with the 'loco only' scenariostart.


    I changed the AI traffic so that the train causing the switch to move reaches it's destination before I enter the yard.


    This fixed it. I really didn't want to change the scenariostart and the traffic was only moving out of sight so this solution works best for me ^^


    On we go with changing station names now...

    Maybe it is worth doing some testing to find out what the exact problem is here.


    After checking my signals I could first try another wagon type and see what happens. Thus confirming or ruling out bin.file issues
    Then play with AI traffic timing and routing to see if that influences the issue.


    If I can't get it to work with these methods I will change the scenario starting with a long consist.


    "The devil is in the details" certainly goes for Railworks! :wacko:

    You are exactly right! It is in a scenario with AI traffic and I start with only a little diesel engine. I then couple 20+ wagons and run the route...


    Is the switch changing because some AI train is on it's way, therefore switching the switch back? Then I can maybe just delete that AI train because it is on the end of my scenario anyway.
    Or is the switch just returning to it's standard (straight) position even without an AI train influencing it?


    If removing AI traffic doesn't work I will have to use your suggestion and start with a longer consist...


    Thanx for your quick reaction Nobsi! I would have never guessed....


    Paul

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    Hallo,


    Ich möchte gern wissen wie viele von euch meine Swiss Fantasyland route herunterladen würden. Du muss Simtrain´s SBB Route 1
    installiert haben!


    Eine trailer gibt´s <HIER>


    Diese weise kann ich schaetzen wie viel gebaucher ich erwarten kann.


    Danke!



    Hi,


    I would like to know how many of you would download my Swiss Fantasyland route. You need to have
    Simtrain’s SBB route1 installed!


    You can see a trailer <HERE>


    This way I get an idea on the nr. of users to expect.


    Thanx!


    Danke fuer ihre uebersetzung *dhoch* . Ich versuche es auch mal auf Deutsch: Ich wuerde mit die moeglichkeit dass ganze zum (zu? zur? hahaha) diese/dieser/diesen.. forum hoch zu laden rechnung halten.


    Paul

    Thanx StS!


    I found that the problem is not occuring when I start with a wagon allready attached to the Loco's and then do the coupling to that wagon.. ?(


    So maybe the collision length of the RE4/4 is wrong.. Good tip about that variable, I will check that.


    For now I will make the scenario so that it starts with one or more cars attached to bypass the issue.


    Something else, not related: Is there a way to do a poll amongst the forum users to check how many own SBB route 1? I want to share my Swiss Fantasyland route soon but that route will only work for users with SBB route 1 installed.. (Copyrights). I know it would have been better to use German assets but I am a Switzerland fan and had allready started routecreation before I joined the forum :S Anyway it would be cool to have an idea of how many would possibly download the route from my site (bandwidth).. I have approx. 120 quick hits on my blogposts/video's so that may be a ballpark figure... also I see a lot of hits from CH so there are Swiss user on the forum. Do you know how many?


    Cheers,
    Paul