This is the latest logmate, I now have crashes sometimes when I launch the game and Always when I get to 100% in the consist editor
Beiträge von Tarik Pasic
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I already have a full backup of all my files on an external hard disk. Thanks for your detailed explanations so far!!

EDIT: I have begun manually re-adding folder files in the main Assets folder and testing the consist editor. I've come up with a crash again with the latest batch of 19 files, before that batch I didn't have any crashes. I am posting the new Logmate here below. I really really hope this is not a memory problem, I still have about 450 folder files to manually add after this new crash.
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Ok danke!

If the problem is after the Yohan folder then deleting everything below it in alphabetical order (Y to Z) should eliminate the crash problem, no?
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Restart as in re-installed or re-run?
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Do I have to clear cache or verify the game files every single time for EACH folder I copy-paste outside of my main Assets folder in a backup folder to find the corrupt file? I still haven't found what's causing the crash..
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Thre are 563 elements, meaning there is a total of 563 named files like for instance Kuju, DTG, RSC, Pad-Labs, Scarlet, vizzart, VirtualRailroads etc. All of that in total amounts to 563 files in the Main-Assets folder.
Ok I will try that now, thank you
Should I also let DTG and RSC in the Main-Assets Folder also? -
I have 563 provider folders in the Assets-Folder. The total size of all my Blueprint.pak files is 0,97 GB, the biggest . I can probably delete some files but it would be best if I could find out where is THE file or files that are causing this issue.
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Thanks for welcoming me, I've been here for a while now, I just don't post often because my German isn't good enough yet.
I just finished checking all the BluePrints.pak, I have exactly 3182 Blueprint files. A few of them are 1 Bytes (Ko) but none are 0. I managed to try accessing the Consist Editor again after using the CleanAssettool. Now it crashes at around 15% back to Windows.
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Oh ok sorry, I get it now. Anyways, for now the game is still loading at v68_2c Processing Rail Vehicle Database and it seems to be stuck there. Usually it takes just a few seconds even after clearing my cache for the menu to show up once the game is launched. Is it normal that it's taking this long? I just hope the entire game won't be super slow now.
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My assets are always in alphabetically order already. I downloaded the Clean assets tool which Sts suggested (thank you, by the way) and used it to clean my asssets. So I will try running the consist editor now that the assets have been cleaned and will let you all know if it's working finally or not. Thank you so much so far guys!!

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I have no idea which folders are suspicious or not, I have a lot of assests. What's Assets_FooBar? I deleted that Yohan file and the consist editor is still crashing.
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So you're saying this Yohan folder may be causing all those problems? If that's the case, I will definitely delete it and keep you guys updated. I too would be very surprised if this turned out to be a memory problem, my computer is brand new.
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Here's the logmate
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I'd rather create consists using consist editor, it's a matter of habit.
Where can I find dynamische and dynamische wolken?
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Hi, ever since I reinstalled the game after not playing it since 2018, I have been completely unable to use the consist editor designed to create consists for trainsets. It begins loading and then crashes within a few seconds after reaching 100% with an out of memory being displayed.
I was told by a user on another forum that the consist editor has been broken for some time and that DTG hasn't found a fix for it yet. Can someone confirm or infirm this? Also, what can I do to fix this issue myself if this is not a widespread problem that everyone has? I tried clearing my cache just in case but to no avail.
Here are my computer specs, just so that I don't have anyone try to argue that this is a graphics card issue because it clearly isn't.
Ultra Gamer AMD 5 3600X-2060
Processor: AMD Ryzen 5 3600x (6 x 3,8 GHz)
CPU Cooler: AMD Boxed
RAM: 16 GB DD4R 2666 MHz/ Max. 64 GB
GPU: NVIDIA GEFORCE RTX 2060/ 6 GB GDDR6
SSD: 1 TB Intel/ NVMe M.2
Adapter: Cooler Master 600 Watt (80 PLUS)
I have also lowered my game settings although as far as I know they are not impacting the consist editor anyways. Again, to no avail.. -
Ok, I will buy and install the TTB scenario packs and see what happens. I have the ELAP Rolling stock but I deleted some preloads that were taking too much space. If I delete preloads, does that mean it deletes these consists as AI traffic automatically as well?
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@Tarik Pasic do you have the TTB scenario packs, as stated in the manual?
They are required for AI traffic (the 3DZug pack is not, judging from the preloads)I don't have these scenario packs no but surely it's not just TTB material (and 3DZug) that is being used as AI traffic, yes? The Berlin-Leipzig original version from VirtualTracks also has no AI traffic in QD.
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Hi guys, I installed the Remastered version of Berlin-Leipzig. In the manual, it says that there is AI traffic in QD, the asset file is BR-218. However when I tried a few QD scenarios with different trainsets, there was no AI traffic whatsoever. Is that normal? How can I fix this?
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Hmm ok thanks, I think I may have inadvertedly downloaded this..
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Those "Big white Posts" is an substitute Asset for the DTG Milkcans that appear if something is missing.
Are you sure about that and also can I get rid of them? I still have the Milkcans anyways, they don't bother me as much.