Is it just me or are the brakes in the Re460 way too weak?
Beiträge von Kim_olesen1
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I eas thinking along the lines of making subfolders in my developer folder.
Like the Kuju folder in assets. The preload folder has a subfolder called Hagen - Sieg where the preloads for the german trains are.
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A little 44 km ride.
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If i move a set of blueprints that i made for train consists from the folder they were made in, to a new folder, will the consists stop working?
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Here is a video of the first REAL DRIVE for the Gotthard Bahn. My Real Drives have become pretty advanced. Almost all wagons that you see are random generated now. Which means that everytime you run through the scenario, it isdifferent where/if there are wagons on the sidings.
And ofcourse there are still lots of random generated AI traffic in the path of the player train so there are interesting red lights at random places.
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A couple of observations:
Signal 72 (after Osagna in direction north) always shows distant signal warning no matter what the next main signal shows. Am i the only one getting that error in quick drive?
There are some very cool light effects. Even the lights from the signals reflects in the snow and surroundings. Never saw that in TS before.
The general colouring could be a little more “sparkling”. It all seems slightly flat to me.
The performance on the route is very very good.
There are too many stretches where the roads are completely empty. Road traffic makes the landscape come alive. And there is simply not enough of it.
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The ZUB system is good fun.
I am making a Real Drive (quick drive with LOTS of AI, also in the path of the player train, to generate red signals) between Bellinzona and Faido right now. And i must say that this route does not have the best signal links i’ve ever worked with.
But the route is nice and it’s going to be a good drive once i’ve figured out where the funky signal links are.
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This might not be the proper place to ask but are there any Swiss freeware loks. I don’t care anout good physics etc, i’ll only use them for ki verkehr in quick drives.
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I know this is just my “geography ocd” talking, but i would like anu route that connects th routes that we already have.
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Oh it is today:-)
I know what i am doing this evening.
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@nobsi Yes i have the distance on max.
Very good info on the draw.I always wondered why Mannheim - Karlsruhe had a hazy summer feel that Frankfurt Highspeed didn’t have. That must be the difference you are talking about.
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Lol it’s really just me that has been getting annoyed by trees popping up. The “suddenly a forest appears” effect.
That and shadows being drawn in front of me while driving. Shadoes draw distance doubled would very much enhance the reality.
I don’t know whether such things are hardcoded in to the ts-core or route based, but i was hoping someone had found a mod. Some ganes has an option for their draw distance in the steam startup settings (like the limitfps setting).
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Thanks

I guess that also means there is no way to increase the general loading of tiles by 1 km?
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Has any one ever attemptet to make the draw distance higer? (Loading more tiles).
And one more question. Is it pissible to modify the distance in which shadows are generated. Now it is 300m. 500m would look much more realistic.
Yes i know fps will probably suffer.
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The teasing is getting annoying by now.
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Yes. The folders for the e-loks simply arent there. But funnily enough the Traxx 145 was included in the installer.
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I bought the pack but have one question. I unpacked the ap files and have one question.I am in the process of making preloads for quick drives but after scanning with rw tools not all of the electric ki locos that are in the description appear on the list. Am i missing something that should have been installed?
Edit. All the electric ki locos are missing. I installed version 1,01.