Beiträge von Kim_olesen1

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    I know this is a double post, but i thought many of you would like to know this. Untill now we’ve only really had 7 weather patterns in quick drives. But the AP weather pack 2 has expended the possibilities a lot. Though it might be by accident, since it is not mentioned in the manual:

    Been doing some testing, with surprising results in regards to quick drive.


    1: Dynamic weather DOES WORK to some extent in QD. Simply use the Ap swep trigger, and input the trigger name of dynamic weather pattern you want to use. Not all dynamic weathers have full functionality, but they are not looking broken either. The Shower patterns are beautiful. The thunder pattern works.


    2: All standard AP weather patterns fully work with the AP swep trigger in the same manner as described above.



    I just made this work (and remember, this is in a QD(!). Try it your self:



    Put an AP swep trigger in the QD scenario. Write “AP Fair Cloud” in the speed limit box.



    1km up the track, in the path of the player train, place an Pass trigger. Write “APFairCloud-Overcast20” in the speed limit box. (Notice that the latter is a dynamic weather pattern, and these are unsupported in quick drives)



    Now within 20 minutes the beautiful sunny scenario will turn to a chill overcast.



    What a huge improvement to quick driving this is. :)

    Been doing some testing, with surprising results in regards to quick drive.


    1: Dynamic weather DOES WORK to some extent in QD. Simply use the Ap swep trigger, and input the trigger name of dynamic weather pattern you want to use. Not all dynamic weathers have full functionality, but they are not looking broken either. The Shower patterns are beautiful. The thunder pattern works.


    2: All standard patterns fully work with the AP swep trigger in the same manner as described above.


    I just made this work (and remember, this is in a QD(!). Try it your self:


    Put an AP swep trigger in the QD scenario. Write “AP Fair Cloud” in the speed limit box.


    1km up the track, in the path of the player train, place an Pass trigger. Write “APFairCloud-Overcast20” in the speed limit box. (Notice that the latter is a dynamic weather pattern, and these are unsupported in quick drives)


    Now within 20 minutes the beautiful sunny scenario will turn to a chill overcast.


    What a huge improvement to quick driving this is. :)

    Regarding not being able to modify QD Clear to AP High Cloud. I simply needed to recopy (and rename where necesary) the AP weather TOD into all routes. Now it works and i have High Cloud when i choose Clear in QD. No need for enabling AP weather in route and scenario editors.


    Making a script the randomly replaces the rw_clear.bin file in Railsimulator Core weather with a couple of standard AP weathers should be very doable.


    I have some very clear thoughts and ideas if anyone with a bit of scripting knowledge wants to make huge advances in the qd experience for the benefit of all of the community, please contact me.

    Sprinter403


    OK this does work to some extent. VERY good find. I find that it mostly (but not always) randomises between the weathers that is allowed in qd. BUT sometimes it seems that it chooses a different cloud or overcast pattern. So far so good.


    The PASS trigger also (sort of) works to some extent. Will have to dig into how much tonight when i get home from work.


    Next thing i’ll investigate is if you can actually input a weather pattern in the speedlimit box on those two triggers.

    Regarding scripting. There must be a line of code somewhere that defines AP Fair Cloud as the weather pattern when choosing cloudy in quick drive.


    If anyone can find that line of code we are onto something. Because that line of code could (theoretically) be changed to point to something else. And (theoretically) to point to any non-dynamic weather pattern. And if that is possible, a script could be build for automating the change of that line of code.