Moin,
habe heute versucht meine Kohleverladung mit eine Losdtufe zu versehen, doch leider bekomm ich mal wieder eine Errormelung
Blender Eintrag: 1_0100_Kohleverladung
2_0900_Kohleverladung
Weiss jemand, wo der Fehler liegt?
Adding TDR1909\Set2\TDR_Kohleverladung.igs to export...
[37] Skipped Texture TDR1909\Set2\Textures\Kohlebunker.ace: Up to date.
[37] Updating Geometry "TDR1909\Set2\TDR_Kohleverladung.GeoPcDx"...
[37] ConvertToGeo.exe "C:\Program Files (x86)\Steam\SteamApps\common\railworks\Source\TDR1909\Set2\TDR_Kohleverladung.igs" "C:\Program Files (x86)\Steam\SteamApps\common\railworks\Assets\TDR1909\Set2\TDR_Kohleverladung.GeoPcDx" -pc -lf -nowindow -shaderpath "C:\Program Files (x86)\Steam\SteamApps\common\railworks\Dev\Shaders" -costXML "C:\Program Files (x86)\Steam\SteamApps\common\railworks\Assets\TDR1909\Set2\TDR_Kohleverladung.GeoPcDx.cost"
[37] ConvertToGeo.exe: ERROR: Inconsistent LODing
FILE: ..\Legacy\Geometry\cIgsToShapeConverter.cpp
LINE:70
[37] Could not export TDR1909\Set2\TDR_Kohleverladung.igs: See previous errors
Export process terminated due to errors.
==== Export Failed ====
Time taken: 0,02s
------------------ Groups list -----------------
--- 2 groups ---
--- Group --- 2_0900_Kohleverladung (1 item)
LOD level 2 / LOD distance 0900 / keyword None
Parent group: None
Group objects:
2_0900_Kohleverladung
--- Group --- 1_0100_Kohleverladung (1 item)
LOD level 1 / LOD distance 0100 / keyword None
Parent group: None
Group objects:
1_0100_Kohleverladung
INFO: For material Material, shader short name 'TrDiff' found in IGS_ExpModFile.txt and replaced by long shader name TrainBasicObjectDiffuse.fx
INFO: AlphaTestMode for material Material: 1
================================================================================
IG file header information (0)
--------------------------------------------------------------------------------
CommentField : 'Blender 2.68 (sub 0) - IGS exporter version 1.3.8'
ObjectCount : 2
MeshCount : 2
MaterialCount : 1
================================================================================
Materials list (1 materials):
--------------------------------------------------------------------------------
Name | Shader | First texture / UVArguments
Material | TrainBasicObjectDiffuse.fx | Textures\Kohlebunker / [0.000000,0.000000,0.000000,0.000000,0.000000,0.000000]
================================================================================
--------------------------------------------------------------------------------
Material main parameters [ 1 / 1 ] : 'Material'
------------------------------.
Name : 'Material'
ShaderName : 'TrainBasicObjectDiffuse.fx'
RenderStageCount : 1
RenderStage0 -------------------.
MipLODBias : -2.000000
FPS : 24
UVArguments : [0.000000,0.000000,0.000000,0.000000,0.000000,0.000000]
ZBias : 0
AlphaTestMode : 1
ZBufferMode : 1
BackfaceCull : 0
TwoSided : 0
ViewerFacing : 0
AmbientColor -------------------.
Red : 1.000000
Green : 1.000000
Blue : 1.000000
Alpha : 1.000000
DiffuseColor -------------------.
Red : 0.800000
Green : 0.800000
Blue : 0.800000
Alpha : 1.000000
EmissiveColor -------------------.
Red : 1.000000
Green : 1.000000
Blue : 1.000000
Alpha : 1.000000
EmissiveStrength : 0.000000
SpecularColor ------------------.
Red : 1.000000
Green : 1.000000
Blue : 1.000000
Alpha : 1.000000
SpecularPower : 25.000000
================================================================================
IGTextureNames : [ 1 ]
--------------------------------------------------------------------------------
IGfTextureNames [ 1 / 1 ] (44)
------------------------------.
TextureNameListLength : 21
TextureNameCount : 1
--------------------------------------------------------------------------------
TextureNameStartOffsetList -----.
TextureNameStartOffset[1] : 0 (TextureName[1])
TextureNameList ----------------.
TextureName[1] : 'Textures\Kohlebunker'
IGS export time: 0.12
Gruss Schmiddi