Kim , where did you ever read ?? that i prefer Kuju trains or minimalistics or that there is no need for a proper PZB or LZB ? just tell me where i wrote that ? i only told: large part from the TSC market doesnt require full fletch systems, and i even didnt sayd what i prefer!.to make it clear i prefer proper systems, i like it and enjoy what people make. i respect that allot. Im more than 15+ years in the Game industry active now days, teach kids/ young adults Unity and Unreal Engine. i know how this markets work.
Beiträge von mikede
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Well you are not completely disagree
ChicagoExpress as i can see on your answer.
Mostly people will choose TSC for the visuals, and this is also the biggest part from the market, DTG doesnt drive on the advanced safety system fanatics(they are a smaller part from the total) otherwise they did it all different or they didnt exist anymore, Why so many people buy TSC addons which are not correct, because they dont know or they care about annother part, and the smaller part from this buy it and hope the freeware devs implement the amazing signals from schuster/ team which make things miles better, or completely rebuild large parts.External developers provide the more advanced experiences or visual or internal with code work and they pleasing the people like you and me. ofcourse , the fanatics are there, you are right but im sure its not the biggest part.
As far as i know in the 10 + years Railtraction never promised advanced full complete systems where everything work exact on every point like the real train, the focus lay between, more than DTG offer and for the more fanatics extra things for a relative fair price. if the LZB from RT respond good im sure i will have a nice loco in my collection.
StefanDD my point is a little you make some impression here as developer that other developers dont programming correct (im sorry if i understand you wrong ), and that you are the only one which deliver the perfect safety systems(there are also things to discover or to add
)no worry i like your work on the safety system, and i think they are good. but the PZB from RT is not that bad as some which make this impression. i get the same experience and expectable situations which is see in Zusi 3 or yours , atleast in my experience and driving time. and i really dont care how they program it.
If i need to care about my part (texturing / Unreal engine ) than i get a hard time in TSW.
little earlier you came by with your idee to mod the 185.2 with some sort of impression that this is better than a 146.5 . im sorry to say, what i see in the cabin visuals looks more appealing and sharper in the br146.5 than 185.2. and ofcourse the RT cab is more close to the real 146.5.
but no problem everybody is allowed to wish what they want, if that make them happy than fine, and im sure all this different views make things better. lucky we dont have to eat outside one box and we have freedom to choose our own wishes. I like to see multiple developers make there own trains, even if it is not perfect it deliver for sure other experiences , because every developer have own style of creating modelling etc which work also refreshing. If there was only one external developer i for sure put TSC / Railworks back in the box long ago and never open again. This remind me about something more offtopic, flightsimulator when i bought in the past 3 times te same airport from different developers, it work just refreshing.
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Why you need a full working PZB with all thingys in it which moste users never heard off and also not seen or even not gonna experience , second TSC is even not able to run some decent amount of traffic on the lines without AI crashes.
When all that traffic and signals really need to work than all that advanced systems are nice.
Till today LZB is just some mimick of the real thing in all locos which are available , based on a couple of lua calls of incomming information.
Moste TSC users dont need it, and that small amount which want all that stuff everytime realistic go for Zusi 3.Better spend that time on make parts from the locomotive correct( Frontlight switch as example which work in some even not correct ) , Also VR have thingys not correct, it is what it is and for moste players not an issue because they have no idea how it need to work.
The fun part is how some developers always need to talk from the highest tower how advanced and good they made something, but in the background have there things also not perfect.
Come on its just TSC which Mimick 80 percent of the locomotive with some lua.
Every developer have own focus how to deliver a product, some focus and spend more time in visuals and other on code to get the if else ifelse things on the right place instead of extra if, and spend less time in the textures or full cabin. Let them do how they want, and dont make something bad on a detail.
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Bei Innenansichten die über eine gewisse Länge gehen, kann man das nicht verhindern (ist ein TS-Bug). Das haben mir jedenfalls die Leute von TrainMotion erklärt. Ist bei denen auch so
this is no bug! train wheater glass you only use on windows which are located outside((windows which have opposite contact with outside world where rain need to fall on)), totally wrong shader to use on inside glass, inside windows use regular glass shader, and if you want safe performance use a tiny one from 128x128 and tile it a couple of times.
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This become intresting now: Auf facebook.
Info:Wip: test
note: sounds gain levels are not all optimized yet.
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Good luck with that if it is like this,
Probably nobody from all the developers request permission to make an advanced train, probably also never request official cabin investigation and also not received official permission to make all the parts realistic. The licenses are requested for the logos and nothing more, I don’t think any compensation will be made. Now SBB find out that there are some a little to realistic.
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There is definitely Ao mapping on the model, just better look to it, even at the bottom.
Probably there is a reason for it under wip
just wait for it till it is drive in beta. -
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The 146 locomotive was build / modelled by Railtraction itself and added to the ic2 to make the ic2 drivable with push locomotive, without you had only wagons and front car.
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Stunning screenshots to, together it looks realistic, especially with the dents in the aluminium doors.
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I think the tekst is based on this, and this looks close to the real model! Db cargo website
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Quelle Facebook:
Dear Train drivers, we sadly needed to do a High priority patch on the Sdgmns 33 T3 wagons, please redownload, uninstall version 1-0 and install v1-1. -
Ao mapping is very important for TSC , it need to be default on your texture. Even in unreal engine we use AO on one RGB channel(in a combined map), it give it all more depth.
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Auf Railtraction Rabatt bis 14-4 : https://railtraction.eu
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To make it more understandable , when the bogies/wheels from two separate wagons touch each other in values which you don’t see by eye.
Your welcome
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It’s a problem with bogies , you can lower the bogie axis values , I don’t have this wagons but I expect that the values are incorrect, when bogies and wheels touch each other they do some strange things. But actually the developer need to solve it, this parts need to be correct .
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auf Facebook:
new updates on the wagons see below,
We did more improvements on the brake sounds, now the wagon require more brake pressure before you hear the brakes squeezing high tone sounds,
this effect is compatible with every locomotive.Before you start downloading please take time to read the following information, it safe you time to update.
If you own one of the wagons, download one of the updated wagons and following our instruction below.
If you bought our latest Rbns646, Rns1,Shimms , wagon set? do not download any of the addon updates: follow our instruction below.
In the root folder from one of the wagons you will find one file which is called: WagonScript.out
Follow: Assets/Railtraction/(("wagonname"))/ WagonScript.outcopy this updated script to all our wagons and paste it and overwrite it. if you do it like this you rapidly update all our wagons to the latest updated stage.
Updated list:
samms709 cargo version 1.5
samms709 army version 1.3
Sggnss80 container pack1 version 1.4
Sggnss80 container pack2 version 1.4
Sggnss80 Tanktainer version 1.3
sggrs80-intermodal-wagons version 1.3
sggrs80-tanktainer-wagons version 1.3
Tads_958 version 1.2
ootz44-pack version 1.2
hbbillns-cargo version 1.3
Laagrs80 version 1.3