Beiträge von cribero
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Hello I need your help to my locomotive I put the TrainBumpSpecEnvMask shader ... It has its normal Map and everything but it is coming out with haggard reflection and brightness ... I would like to reduce it and leave it with less brightness .. I use photoshop ..
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Well, I use the RW Ace tool to export the normal Map, I use this only to convert the normal one into .. Ace ... I do it in photoshop, exported it in bmp, tga or png format and then I convert it with RW Ace. ... But when I exported the locomotive for the simulator in the Blueprint-Editor it gives me the mip error
Well I solved the problem ... Thank you very much .... But I have another problem, the object comes out with too much reflection .. Everything is reflected, it looks like a mirror but with relief .... How can I adjust the reflection in the texture or in the object?
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I did the normal Map in photoshop ... With the option to give relief to the textures ... I use blender .... And it gives me no problem when exporting .. The problem is in the Blueprint-Editor. says the following: Too many mip maps in image ... And then I don't know what to do ... I need your help
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Hola a todos tengo el siguiente problema. Mi locomotora las hice con texturas de 4096x4096 pixeles pero a la hora de hacer el normal Map y exportarlo en el blueprint editor me da problemas me sale un error... Como puedo crear un mapa normal a 4096x4096 pixeles y exportarlo sin problemas al simulador