@nobsi i think that the ai will reverse like me!!!
For example
I will DO Konstanz-Engen-Konstanz
and some ai will do Engen-Konstanz-Engen.
Beiträge von Peter Efthimiou
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Hello!!!
Is it possible to set a viceversa route in qd scenario? I think that if you set the destination(no via) in the nearest platform next to your start platform(player consist spawn) in the same station and add many other stations with via tick which concludes to the same station
It may works?
Thanks -
steam only says:Features the DB BR 145 and DB BR 401 “ICE 1” and not
aerosoft says:Drivable rolling stock: electric locomotive 145 EXPERT LINE, ICE1 -
Does this route add-on includes the virtual railroad expert line DB BR 145 if i buy this on steam?
If i buy this on aerosoft it says :- Drivable rolling stock: electric locomotive 145 ExpertLine, ICE1 https://www.aerosoft.com/us/tr…utes/2564/muenster-bremen
Thanks
Peter -
Thank you very much Rudi
Peter -
Hello!!!
I bought the AP Track Enhancement pack yesterday.I installed this but there is a problem.
When i go to the assets,the routes that the enhancement apllied for example Munich-Augsburg,dont show their assets
Also when i go to the content>routes>this route doesnt exists.
However this route is working properly in conjuction with the AP track pack.
Thanks
Petros -
Nothing with the switch
This is my reworked code
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulator</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</Blueprint>
<SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
<AnimID d:type="cDeltaString">Switch</AnimID>
<TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
</iTrackRulesBlueprint-sPatternEntityDesc>
</ManualJunctionEntity>
<AutomaticJunctionEntity>
<iTrackRulesBlueprint-sPatternEntityDesc>
<Blueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSDL</Provider>
<Product d:type="cDeltaString">IslandLine</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Railnetwork\Junctions\Automatic_Junction_Motor.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</Blueprint>
<SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
<AnimID d:type="cDeltaString">Switch</AnimID>
<TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
</iTrackRulesBlueprint-sPatternEntityDesc>
</AutomaticJunctionEntity>This is the default code
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulator</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</Blueprint>
<SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
<AnimID d:type="cDeltaString">Switch</AnimID>
<TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
</iTrackRulesBlueprint-sPatternEntityDesc>
</ManualJunctionEntity>
<AutomaticJunctionEntity>
<iTrackRulesBlueprint-sPatternEntityDesc>
<Blueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</Blueprint>
<SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
<AnimID d:type="cDeltaString"></AnimID>
<TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
</iTrackRulesBlueprint-sPatternEntityDesc>
</AutomaticJunctionEntity> -
Hello!!! I want to ask something.
None of the Kuju products for example Great Western Mainline or Ruhr Siege Line have automatic junction object on the routes.
I went to the trackrules(Great Western Mainline) and i saw this...<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulator</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</Blueprint>
<SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
<AnimID d:type="cDeltaString">Switch</AnimID>
<TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
</iTrackRulesBlueprint-sPatternEntityDesc>
</ManualJunctionEntity>
<AutomaticJunctionEntity>
<iTrackRulesBlueprint-sPatternEntityDesc>
<Blueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"> </Provider>
<Product d:type="cDeltaString"> </Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"> </BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</Blueprint>
<SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
<AnimID d:type="cDeltaString"></AnimID>
<TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
</iTrackRulesBlueprint-sPatternEntityDesc>
</AutomaticJunctionEntity>There is no automatic junction object inserted.I added one from another route.
More specifically speaking i added the suitable things on the .
But when i went to the game i didnt see the automatic junctions
So is there a way to add them or it is impossible?
Many thanks
Peter!!!! -
yes.....Thanks StS really appreciate the help!!!It worked
Thank you -
StS thanks for help but i dont know German.The Google translate doesnt give me the right translation.It is awful.
So if you can please convert it to English.Thanks and sorry!!!!!! -
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---------------------------
RailWorks
---------------------------
Saved log to...C:\Program Files (x86)\Steam\steamapps\common\RailWorks\TempDump\
Exception Code: 0xC0000005
Exception Info: ACCESS VIOLATION
Please contact our Customer Support Team at https://dovetailgames.kayako.com
---------------------------
ΟΚ
---------------------------how i can overcome thiss??? or i did something wrong with the replacing???
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When i click replace...it only replace the first period
<Provider d:type="cDeltaString">Aerosoft</Provider>
<Product d:type="cDeltaString">Koblenz-Trier</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID><BlueprintID d:type="cDeltaString">RailNetwork\vR-HQ-Tracks\Gleis_Hk_ABd_DG_SW_RB_lb.xml</BlueprintID>
it replaces only the <Provider d:type="cDeltaString">Aerosoft</Provider>
The problem is that when i copy this
<Provider d:type="cDeltaString">Aerosoft</Provider>
<Product d:type="cDeltaString">Koblenz-Trier</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\vR-HQ-Tracks\Gleis_Hk_ABd_DG_SW_RB_lb.xml</BlueprintID>and paste it in the find field it only shows me the first period..
So i cant work with only one period...I think..Thanks
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one question.If i have 1 trackrule for 2 trakcs for example in Isle Of Wight...if i change the first track i must change and the trackrule.....but when i replace the trackrule.....it replaces automaticly the only trackrule for the new one....But i want to keep in the second track the old trackrule without changing it. How i can do this??
ThanksHow notepad++ is able to replace Text-Blocks???????????
Again thanks
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Hello 120.I did what you say but with notepad++ i cant replace multiple lines simultaneously.For example
all this thing
<Provider d:type="cDeltaString">RSDL</Provider>
<Product d:type="cDeltaString">IslandLine</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\TrackRules\Island Line Track Rule.xml</BlueprintID>i want to replace it with this
<Provider d:type="cDeltaString">aerosoft</Provider>
<Product d:type="cDeltaString">koblenz-trier</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">railnetwork\trackrules\vr_hauptstrecke_se_40_links.xml</BlueprintID>THanks
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Hello,
When i created a scenario and i Wanted to join another platform,the scenario editor didn't let me do this because the track has one Way.
How i can release This thing and let the train move in bothways? Also i want to apply this release in all the length of the route.
Thanks -
Danke rschally!!!!!!
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Hello again.When i edit the tracks.xml it shows me only
<cRecordSet xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="913930352">
<Record>
<Network-cTrackNetwork d:id="717374296">
<NetworkID>
<cGUID>
<UUID>
<e d:type="sUInt64">5469169743796011084</e>
<e d:type="sUInt64">3185060404842315450</e>
</UUID>
<DevString d:type="cDeltaString">b346804c-64e7-4be6-babe-c922909b332c</DevString>
</cGUID>
</NetworkID>
<RibbonContainer>
<Network-cRibbonContainerUnstreamed d:id="717374392">
<Ribbon>
<Network-cTrackRibbon d:id="716687896">
<_length d:type="sFloat32" dI cant find the track rules and the Blueprint set id
Thanks
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Hello.
Does anybody know how to replace tracks and the scenery next to tracks?? I want to improve the tracks and the scenery(near the tracks) of U-Bahn Frankfurt add-on and replace it from Koblenz-Krier(tracks).
Thanks in advance for help!!!