Trackrule/Junction object question

  • Hello!!! I want to ask something.
    None of the Kuju products for example Great Western Mainline or Ruhr Siege Line have automatic junction object on the routes.
    I went to the trackrules(Great Western Mainline) and i saw this...


    <Provider d:type="cDeltaString">Kuju</Provider>
    <Product d:type="cDeltaString">RailSimulator</Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </Blueprint>
    <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
    <AnimID d:type="cDeltaString">Switch</AnimID>
    <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
    </iTrackRulesBlueprint-sPatternEntityDesc>
    </ManualJunctionEntity>
    <AutomaticJunctionEntity>
    <iTrackRulesBlueprint-sPatternEntityDesc>
    <Blueprint>
    <iBlueprintLibrary-cAbsoluteBlueprintID>
    <BlueprintSetID>
    <iBlueprintLibrary-cBlueprintSetID>
    <Provider d:type="cDeltaString"> X( </Provider>
    <Product d:type="cDeltaString"> X( </Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString"> X( </BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </Blueprint>
    <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
    <AnimID d:type="cDeltaString"></AnimID>
    <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
    </iTrackRulesBlueprint-sPatternEntityDesc>
    </AutomaticJunctionEntity>


    There is no automatic junction object inserted.I added one from another route.
    More specifically speaking i added the suitable things on the X( .
    But when i went to the game i didnt see the automatic junctions
    So is there a way to add them or it is impossible?
    Many thanks
    Peter!!!!

  • It is possible. As you didn't gave us imformation about the junction object, you tried. I only can have a look on the code. May be, you used an animated object. This will need on the forth last row by AnimID:type.....the entry of >switch<.
    Look above in your example. There you have this entry, too.


    Regards
    Bernd

    System: HP Z800, 2 x Xeon 5550 2,66 Ghz, 12 GB RAM, Nvidia Quadro 4000

  • Nothing with the switch
    This is my reworked code
    <Provider d:type="cDeltaString">Kuju</Provider>
    <Product d:type="cDeltaString">RailSimulator</Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </Blueprint>
    <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
    <AnimID d:type="cDeltaString">Switch</AnimID>
    <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
    </iTrackRulesBlueprint-sPatternEntityDesc>
    </ManualJunctionEntity>
    <AutomaticJunctionEntity>
    <iTrackRulesBlueprint-sPatternEntityDesc>
    <Blueprint>
    <iBlueprintLibrary-cAbsoluteBlueprintID>
    <BlueprintSetID>
    <iBlueprintLibrary-cBlueprintSetID>
    <Provider d:type="cDeltaString">RSDL</Provider>
    <Product d:type="cDeltaString">IslandLine</Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString">Railnetwork\Junctions\Automatic_Junction_Motor.xml</BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </Blueprint>
    <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
    <AnimID d:type="cDeltaString">Switch</AnimID>
    <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
    </iTrackRulesBlueprint-sPatternEntityDesc>
    </AutomaticJunctionEntity>


    This is the default code
    <Provider d:type="cDeltaString">Kuju</Provider>
    <Product d:type="cDeltaString">RailSimulator</Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </Blueprint>
    <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
    <AnimID d:type="cDeltaString">Switch</AnimID>
    <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
    </iTrackRulesBlueprint-sPatternEntityDesc>
    </ManualJunctionEntity>
    <AutomaticJunctionEntity>
    <iTrackRulesBlueprint-sPatternEntityDesc>
    <Blueprint>
    <iBlueprintLibrary-cAbsoluteBlueprintID>
    <BlueprintSetID>
    <iBlueprintLibrary-cBlueprintSetID>
    <Provider d:type="cDeltaString"></Provider>
    <Product d:type="cDeltaString"></Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString"></BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </Blueprint>
    <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
    <AnimID d:type="cDeltaString"></AnimID>
    <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
    </iTrackRulesBlueprint-sPatternEntityDesc>
    </AutomaticJunctionEntity>