Trackrule/Junction object question

    • Trackrule/Junction object question

      Hello!!! I want to ask something.
      None of the Kuju products for example Great Western Mainline or Ruhr Siege Line have automatic junction object on the routes.
      I went to the trackrules(Great Western Mainline) and i saw this...

      <Provider d:type="cDeltaString">Kuju</Provider>
      <Product d:type="cDeltaString">RailSimulator</Product>
      </iBlueprintLibrary-cBlueprintSetID>
      </BlueprintSetID>
      <BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
      </iBlueprintLibrary-cAbsoluteBlueprintID>
      </Blueprint>
      <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
      <AnimID d:type="cDeltaString">Switch</AnimID>
      <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
      </iTrackRulesBlueprint-sPatternEntityDesc>
      </ManualJunctionEntity>
      <AutomaticJunctionEntity>
      <iTrackRulesBlueprint-sPatternEntityDesc>
      <Blueprint>
      <iBlueprintLibrary-cAbsoluteBlueprintID>
      <BlueprintSetID>
      <iBlueprintLibrary-cBlueprintSetID>
      <Provider d:type="cDeltaString"> X( </Provider>
      <Product d:type="cDeltaString"> X( </Product>
      </iBlueprintLibrary-cBlueprintSetID>
      </BlueprintSetID>
      <BlueprintID d:type="cDeltaString"> X( </BlueprintID>
      </iBlueprintLibrary-cAbsoluteBlueprintID>
      </Blueprint>
      <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
      <AnimID d:type="cDeltaString"></AnimID>
      <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
      </iTrackRulesBlueprint-sPatternEntityDesc>
      </AutomaticJunctionEntity>

      There is no automatic junction object inserted.I added one from another route.
      More specifically speaking i added the suitable things on the X( .
      But when i went to the game i didnt see the automatic junctions
      So is there a way to add them or it is impossible?
      Many thanks
      Peter!!!!
      Werbung

      The post was edited 1 time, last by Peter Efthimiou ().

    • It is possible. As you didn't gave us imformation about the junction object, you tried. I only can have a look on the code. May be, you used an animated object. This will need on the forth last row by AnimID:type.....the entry of >switch<.
      Look above in your example. There you have this entry, too.

      Regards
      Bernd
      System: HP Z800, 2 x Xeon 5550 2,66 Ghz, 12 GB RAM, Nvidia Quadro 4000
    • Nothing with the switch
      This is my reworked code
      <Provider d:type="cDeltaString">Kuju</Provider>
      <Product d:type="cDeltaString">RailSimulator</Product>
      </iBlueprintLibrary-cBlueprintSetID>
      </BlueprintSetID>
      <BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
      </iBlueprintLibrary-cAbsoluteBlueprintID>
      </Blueprint>
      <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
      <AnimID d:type="cDeltaString">Switch</AnimID>
      <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
      </iTrackRulesBlueprint-sPatternEntityDesc>
      </ManualJunctionEntity>
      <AutomaticJunctionEntity>
      <iTrackRulesBlueprint-sPatternEntityDesc>
      <Blueprint>
      <iBlueprintLibrary-cAbsoluteBlueprintID>
      <BlueprintSetID>
      <iBlueprintLibrary-cBlueprintSetID>
      <Provider d:type="cDeltaString">RSDL</Provider>
      <Product d:type="cDeltaString">IslandLine</Product>
      </iBlueprintLibrary-cBlueprintSetID>
      </BlueprintSetID>
      <BlueprintID d:type="cDeltaString">Railnetwork\Junctions\Automatic_Junction_Motor.xml</BlueprintID>
      </iBlueprintLibrary-cAbsoluteBlueprintID>
      </Blueprint>
      <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
      <AnimID d:type="cDeltaString">Switch</AnimID>
      <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
      </iTrackRulesBlueprint-sPatternEntityDesc>
      </AutomaticJunctionEntity>

      This is the default code
      <Provider d:type="cDeltaString">Kuju</Provider>
      <Product d:type="cDeltaString">RailSimulator</Product>
      </iBlueprintLibrary-cBlueprintSetID>
      </BlueprintSetID>
      <BlueprintID d:type="cDeltaString">RailNetwork\Junctions\Manual_Junction_Lever_1.xml</BlueprintID>
      </iBlueprintLibrary-cAbsoluteBlueprintID>
      </Blueprint>
      <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
      <AnimID d:type="cDeltaString">Switch</AnimID>
      <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
      </iTrackRulesBlueprint-sPatternEntityDesc>
      </ManualJunctionEntity>
      <AutomaticJunctionEntity>
      <iTrackRulesBlueprint-sPatternEntityDesc>
      <Blueprint>
      <iBlueprintLibrary-cAbsoluteBlueprintID>
      <BlueprintSetID>
      <iBlueprintLibrary-cBlueprintSetID>
      <Provider d:type="cDeltaString"></Provider>
      <Product d:type="cDeltaString"></Product>
      </iBlueprintLibrary-cBlueprintSetID>
      </BlueprintSetID>
      <BlueprintID d:type="cDeltaString"></BlueprintID>
      </iBlueprintLibrary-cAbsoluteBlueprintID>
      </Blueprint>
      <SidewaysOffset d:type="sFloat32" d:alt_encoding="00000060B81EF93F" d:precision="string">1.57</SidewaysOffset>
      <AnimID d:type="cDeltaString"></AnimID>
      <TransitionTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</TransitionTime>
      </iTrackRulesBlueprint-sPatternEntityDesc>
      </AutomaticJunctionEntity>

      The post was edited 2 times, last by Peter Efthimiou ().

    • Hi Peter,


      You will probably have to edit the Route in the editor so that you have to divide each switch at your root / tip and reweld with the Trackrule you have edited, then the new switch mechanism should appear with or without a lantern. ;) In the editor you have to deactivate the point for manual switches.

      Greets Rudi