Resize a texture

  • Hello everyone,


    I'll need your lights ... ^^


    I'm currently working on a ChrisTrains Stadler RS1 (BR650) repaint.


    Each model has two "main" textures:


    - * _nm.TgPcDx in 2048x2048 format (A8R8G8B8 compression)
    - * _nmc.TgPcDx in 2048x2048 format (DXT3 compression)


    My problem is when I try to resize these two textures by doubling their size (so 4096x4096) and keeping the same compression factor, my textures do not appear correctly in the game.


    However some existing repaints are also proposed in this size (without modifying .GeoPcDx files).


    I observed that the size informed in the .xml file (automatically generated by RWTools) remains in 2048x2048
    <Width d: type = "sUInt32"> 2048 </Width>
    <Height d: type = "sUInt32"> 2048 </Height>


    How to fix this problem please? And is it also possible to change the compression and switch from A8R8G8B8 to DXT5 (which has already been done by other authors) ?
    The time to recompile the .dds format in .TgPcDx format to A8R8G8B8 on 4096x4096 is extremely long.


    Thank you for your answers ;)