<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<Blueprint>
		<cSceneryBlueprint>
			<Name d:type="cDeltaString">ZZA</Name>
			<BrowseInformation>
				<iBrowseableBlueprint-cBrowseInformation>
					<DisplayName>
						<Localisation-cUserLocalisedString>
							<English d:type="cDeltaString">ZZA</English>
							<French d:type="cDeltaString"></French>
							<Italian d:type="cDeltaString"></Italian>
							<German d:type="cDeltaString"></German>
							<Spanish d:type="cDeltaString"></Spanish>
							<Dutch d:type="cDeltaString"></Dutch>
							<Polish d:type="cDeltaString"></Polish>
							<Russian d:type="cDeltaString"></Russian>
							<Other/>
							<Key d:type="cDeltaString"></Key>
						</Localisation-cUserLocalisedString>
					</DisplayName>
					<Description>
						<Localisation-cUserLocalisedString>
							<English d:type="cDeltaString"></English>
							<French d:type="cDeltaString"></French>
							<Italian d:type="cDeltaString"></Italian>
							<German d:type="cDeltaString"></German>
							<Spanish d:type="cDeltaString"></Spanish>
							<Dutch d:type="cDeltaString"></Dutch>
							<Polish d:type="cDeltaString"></Polish>
							<Russian d:type="cDeltaString"></Russian>
							<Other/>
							<Key d:type="cDeltaString"></Key>
						</Localisation-cUserLocalisedString>
					</Description>
					<Category d:type="cDeltaString">eExcludeFromBrowserList</Category>
					<ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>
				</iBrowseableBlueprint-cBrowseInformation>
			</BrowseInformation>
			<RenderComponent>
				<cSceneryRenderBlueprint>
					<PrimaryNamedTextureSet>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">RWAustria_2</Provider>
									<Product d:type="cDeltaString">DB_Baureihe_423</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">423_SBRM_Unmod\Electric\ZZA\ZZA_Ziele.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</PrimaryNamedTextureSet>
					<SecondaryNamedTextureSet>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString"></Provider>
									<Product d:type="cDeltaString"></Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString"></BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</SecondaryNamedTextureSet>
					<GeometryID d:type="cDeltaString">RWAustria_2\DB_Baureihe_423\Electric\ZZA\[00]ZZA</GeometryID>
					<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
					<Pickable d:type="cDeltaString">eFalse</Pickable>
					<CastsShadows d:type="cDeltaString">eFalse</CastsShadows>
					<ShadowType d:type="cDeltaString">eShadowType_None</ShadowType>
					<ViewType d:type="cDeltaString">AllViews</ViewType>
					<Palettised d:type="cDeltaString">eFalse</Palettised>
					<Palette0Index d:type="sInt32">-1</Palette0Index>
					<Palette1Index d:type="sInt32">-1</Palette1Index>
					<Palette2Index d:type="sInt32">-1</Palette2Index>
					<HeatHaze/>
					<TexText/>
					<ProjectedLightElement/>
					<Instancable d:type="bool">0</Instancable>
					<DetailLevelGenerationRange>
						<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
							<HighestLevel_1isHighest d:type="sInt32">1</HighestLevel_1isHighest>
							<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
						</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
					</DetailLevelGenerationRange>
				</cSceneryRenderBlueprint>
			</RenderComponent>
			<PosOriComponent>
				<cPosOriBlueprint/>
			</PosOriComponent>
			<ContainerComponent>
				<cEntityContainerBlueprint>
					<TrackTerrainInEditor d:type="bool">0</TrackTerrainInEditor>
					<Children/>
				</cEntityContainerBlueprint>
			</ContainerComponent>
			<CollisionComponent>
				<cCollisionComponentBlueprint>
					<Boxes/>
					<RequiredAtEndOfTrack d:type="bool">0</RequiredAtEndOfTrack>
				</cCollisionComponentBlueprint>
			</CollisionComponent>
		</cSceneryBlueprint>
	</Blueprint>
</cBlueprintLoader>
