This patch improves environment on the wonderful Im Koeblitzer Bergland Reloaded Modified: die Rinkentalbahn route by SteuerwagenSchmiede and makes it more pleasing to the eye. I also changed rusty signal poles to newer ones in places where they do not look good with modern station infrastructure and swap tracks to EZY variants. I hope you enjoy my improvement and can take many amazing screenshots of your rolling stock. For my update to work as correctly as possible, you NECESSARY have: 1. The original route itself (and all the requirements for it): https://rail-sim.de/forum/filebase/entry/4863-stws-im-koeblitzer-bergland-reloaded-modified-die-rinkentalbahn/ 2. VP Grass Pack: https://www.vulcanproductions.co.uk/rb.html 3. Radiomaster Vegetation: https://drive.google.com/file/d/1AFOzmn00y4HHCLB1z7gDLo91l3GJWSXC/view?usp=sharing (With Radiomaster Permission) 4. Konstanz - Villingen Route (Shop or Steam version): https://store.steampowered.com/app/621922/Train_Simulator_KonstanzVillingen_Route_AddOn/ 5. Signalauslegerset Epoche III / IV: https://rail-sim.de/forum/filebase/entry/1181-signalauslegerset-epoche-iii-iv-version-2/ Not necessary: 6. RailStudio Asset Pack: https://railstudios.com/product/romanian-assets-pack/ (I practically did not use this package, it is added here for future updates.) 7. Markus Vegetation Pack: https://mega.nz/folder/zvxCjCTC#a_8Pqs4F5q6DunA2QfSr6A 8. KaMatory objects (I haven't found out yet if this is completely mandatory, it seems that it's optional): https://mega.nz/file/9xxFkaqR#M6JVOurE6PnUdrtTMnkNDjttZJ03PCtLUUHQs9G56B8 9. EZY Gleisinfrastruktur-Set: https://rail-sim.de/forum/filebase/entry/9440-ezy-gleisinfrastruktur-set/ I will make this patch in stages, from several parts: 1. Altenburg Hbf, suburban line Altenburg - Koeblitz - Koebler Wald - Bad Rinckenburg and speed line Altenburg - Bad Rinckenburg, Bad Rinckenburg Hbf. (COMPLETED) 2. Koebler Wald - Rinckenstadt - St. Rudolf - Koeblitz line (diesel line + part of Hosvenn - Koeblitz). (COMPLETED) 3. Hosvenn - St. Rudolf line. (COMPLETED) 3.5 Bad Rinckenburg - Schwanstetten (Can be cancelled​, WiP) 4. Bad Rinckenburg - Hoch Merzburg line. (WiP) Changelog: 1.0 Release 1.9 Koebler Wald - Rinckenstadt - St. Rudolf - Koeblitz line rework (not finished), added a lot of grass, trees and various assets. Beta changes: 17.12.2023 Updated (changed trees and bushes) Rinсkenstadt and near territories 09.02.2024 Reworked Altenburg foliage and revised some places along all reworked part of the route. 2.0 Adjusted some areas, deleted all very old Kuju vegetation with replacements. Now it's time for branch to Hosvenn 2.1 Edited almost all previous made territories. Lot of changes in distant vegetation. Hosvenn branch now in full development. 3.0 An improvement of the branch line to Hosvenn station has been added, the environment along the entire route has been revised (where something has already been done), some grass objects have been changed, and edits have been made to the grass grids. Several useless requirements have been removed with the replacement of objects, and the distant vegetation has been completely rebuilt using the assets of the Konstanz - Villingen route. The route improvement near the Bad Rinckenburg station has also been slightly extended 3.0 Fixed Replaced some SAD rails that were left by mistake. Also fixed grass in some places. 3.0.1 All records of old routes that are no longer required are removed from the route files using TS Tools. Also deleted old zip archive with default Tracks.bin. It seems that TSC loads it too, which leads to the appearance of SAD rails where they have already been replaced. Added updated files to the Loft Tiles folder, they were skipped by mistake I have worked very hard to release the 3.0 update, I hope you enjoy it. I discovered a cool package of trees from our Czech colleagues, and also revised the approach, used to the grass. I won't be working on the latest update, 4.0, right away. I'm planning to take a break now (+ my studies at the university are starting again), and then release an intermediate version 3.5, in which I will reach the Schwanstetten station, and also finish the grass near the rails in places. You may notice that on the branch line to Hosvenn it is well developed in one segment, but not along the entire route. This will be fixed in version 3.5. Despite this, the route looks very cool and fresh, in my opinion. The plans also include the addition of other assets, not only vegetation. For example, GSM-R stations. They have been removed at the moment, as I have removed several DTG routes from the requirements from where they were used. In the future, I will take this matter more seriously and the demands will be much less. All this will happen, I am constantly reviewing and improving the entire look of the route. It's a matter of motivation and free time. I can't build too much every day, the routine addition of grass to different places is starting to get boring, I want to switch to something else. That's why the work on this project took so long (I started in December 2021). But I worked the most actively this year, as I finally learned the basic things in the editor, and was also able to change the rails to EZY. If you want to support me and help me in my life, you can do it at the link: https://paypal.me/ForzaGamer777?country.x=RU&locale.x=ru_RU