<?xml version="1.0" encoding="utf-8"?>
<cAnimSceneryBlueprint>
	<Element>
		<Value>
			<Attribute name="Name">
				<cDeltaString>
					<Element>
						<Value>Bigex ExampleObject 1 animated</Value>
					</Element>
				</cDeltaString>
			</Attribute>
			<Attribute name="BrowseInformation">
				<iBrowseableBlueprint-cBrowseInformation>
					<Element>
						<Value>
							<Attribute name="DisplayName">
								<Localisation-cUserLocalisedString>
									<Element>
										<Value>
											<Attribute name="English">
												<cDeltaString>
													<Element>
														<Value>Bigex ExampleObject 1 animated</Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="French">
												<cDeltaString>
													<Element>
														<Value>Bigex ExampleObject 1 animated</Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Italian">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="German">
												<cDeltaString>
													<Element>
														<Value>Bigex ExampleObject 1 animated</Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Spanish">
												<cDeltaString>
													<Element>
														<Value>Bigex ExampleObject 1 animated</Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Dutch">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Polish">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Russian">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Other">
												<__Indexed__Localisation-cUserLocalisedString-cOtherStringLangPair>
													<Element>
														<Value/>
													</Element>
												</__Indexed__Localisation-cUserLocalisedString-cOtherStringLangPair>
											</Attribute>
											<Attribute name="Key">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
										</Value>
									</Element>
								</Localisation-cUserLocalisedString>
							</Attribute>
							<Attribute name="Description">
								<Localisation-cUserLocalisedString>
									<Element>
										<Value>
											<Attribute name="English">
												<cDeltaString>
													<Element>
														<Value>Animated Bigex ExampleObject 1</Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="French">
												<cDeltaString>
													<Element>
														<Value>Animated Bigex ExampleObject 1</Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Italian">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="German">
												<cDeltaString>
													<Element>
														<Value>Animated Bigex ExampleObject 1</Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Spanish">
												<cDeltaString>
													<Element>
														<Value>Animated Bigex ExampleObject 1</Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Dutch">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Polish">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Russian">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
											<Attribute name="Other">
												<__Indexed__Localisation-cUserLocalisedString-cOtherStringLangPair>
													<Element>
														<Value/>
													</Element>
												</__Indexed__Localisation-cUserLocalisedString-cOtherStringLangPair>
											</Attribute>
											<Attribute name="Key">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
										</Value>
									</Element>
								</Localisation-cUserLocalisedString>
							</Attribute>
							<Attribute name="Category">
								<iBrowseableBlueprint-eBrowseableCategory>
									<Element>
										<Value>eMisc</Value>
									</Element>
								</iBrowseableBlueprint-eBrowseableCategory>
							</Attribute>
							<Attribute name="ValidInScenarios">
								<eBoolean>
									<Element>
										<Value>eFalse</Value>
									</Element>
								</eBoolean>
							</Attribute>
						</Value>
					</Element>
				</iBrowseableBlueprint-cBrowseInformation>
			</Attribute>
			<Attribute name="RenderComponent">
				<cAnimSceneryRenderBlueprint>
					<Element>
						<Value>
							<Attribute name="PrimaryNamedTextureSet">
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<Element>
										<Value>
											<Attribute name="BlueprintSetID">
												<iBlueprintLibrary-cBlueprintSetID>
													<Element>
														<Value>
															<Attribute name="Provider">
																<cDeltaString>
																	<Element>
																		<Value>HenningBR218</Value>
																	</Element>
																</cDeltaString>
															</Attribute>
															<Attribute name="Product">
																<cDeltaString>
																	<Element>
																		<Value>Addon</Value>
																	</Element>
																</cDeltaString>
															</Attribute>
														</Value>
													</Element>
												</iBlueprintLibrary-cBlueprintSetID>
											</Attribute>
											<Attribute name="BlueprintID">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
										</Value>
									</Element>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</Attribute>
							<Attribute name="SecondaryNamedTextureSet">
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<Element>
										<Value>
											<Attribute name="BlueprintSetID">
												<iBlueprintLibrary-cBlueprintSetID>
													<Element>
														<Value>
															<Attribute name="Provider">
																<cDeltaString>
																	<Element>
																		<Value></Value>
																	</Element>
																</cDeltaString>
															</Attribute>
															<Attribute name="Product">
																<cDeltaString>
																	<Element>
																		<Value></Value>
																	</Element>
																</cDeltaString>
															</Attribute>
														</Value>
													</Element>
												</iBlueprintLibrary-cBlueprintSetID>
											</Attribute>
											<Attribute name="BlueprintID">
												<cDeltaString>
													<Element>
														<Value></Value>
													</Element>
												</cDeltaString>
											</Attribute>
										</Value>
									</Element>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</Attribute>
							<Attribute name="GeometryID">
								<cDeltaString>
									<Element>
										<Value>Bigex_ExampleObjects\Bigex_ExampleObject_1_exp.igs</Value>
									</Element>
								</cDeltaString>
							</Attribute>
							<Attribute name="CollisionGeometryID">
								<cDeltaString>
									<Element>
										<Value>Bigex_ExampleObjects\Bigex_ExampleObject_1_exp.igs</Value>
									</Element>
								</cDeltaString>
							</Attribute>
							<Attribute name="Pickable">
								<eBoolean>
									<Element>
										<Value>eTrue</Value>
									</Element>
								</eBoolean>
							</Attribute>
							<Attribute name="ShadowType">
								<eShadowType>
									<Element>
										<Value>eShadowType_None</Value>
									</Element>
								</eShadowType>
							</Attribute>
							<Attribute name="ViewType">
								<cSceneryRenderBlueprint-eViewType>
									<Element>
										<Value>AllViews</Value>
									</Element>
								</cSceneryRenderBlueprint-eViewType>
							</Attribute>
							<Attribute name="HeatHaze">
								<__Indexed__cSceneryRenderBlueprint-sHeatHaze>
									<Element>
										<Value/>
									</Element>
								</__Indexed__cSceneryRenderBlueprint-sHeatHaze>
							</Attribute>
							<Attribute name="TexText">
								<__Indexed__cSceneryRenderBlueprint-sTexText>
									<Element>
										<Value/>
									</Element>
								</__Indexed__cSceneryRenderBlueprint-sTexText>
							</Attribute>
							<Attribute name="ProjectedLightElement">
								<__Indexed__cSceneryRenderBlueprint-sProjectedLight>
									<Element>
										<Value/>
									</Element>
								</__Indexed__cSceneryRenderBlueprint-sProjectedLight>
							</Attribute>
							<Attribute name="Instancable">
								<bool>
									<Element>
										<Value>0</Value>
									</Element>
								</bool>
							</Attribute>
							<Attribute name="DetailLevelGenerationRange">
								<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
									<Element>
										<Value>
											<Attribute name="HighestLevel_1isHighest">
												<sInt32>
													<Element>
														<Value>1</Value>
													</Element>
												</sInt32>
											</Attribute>
											<Attribute name="LowestLevel_10isLowest">
												<sInt32>
													<Element>
														<Value>10</Value>
													</Element>
												</sInt32>
											</Attribute>
										</Value>
									</Element>
								</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
							</Attribute>
							<Attribute name="AnimSet">
								<__Indexed__cAnimSceneryRenderBlueprint-cAutoAnimation>
									<Element>
										<Value>
											<cAnimSceneryRenderBlueprint-cAutoAnimation>
												<Element>
													<Value>
														<Attribute name="AnimationID">
															<cDeltaString>
																<Element>
																	<Value>Bigex ExampleObject 1 animated</Value>
																</Element>
															</cDeltaString>
														</Attribute>
														<Attribute name="AnimationName">
															<cDeltaString>
																<Element>
																	<Value>Bigex_ExampleObjects\Bigex_ExampleObject_1_exp.ia</Value>
																</Element>
															</cDeltaString>
														</Attribute>
														<Attribute name="AnimateInEditor">
															<eBoolean>
																<Element>
																	<Value>eTrue</Value>
																</Element>
															</eBoolean>
														</Attribute>
														<Attribute name="Probability">
															<sFloat32>
																<Element>
																	<Value>0.000000</Value>
																</Element>
															</sFloat32>
														</Attribute>
													</Value>
												</Element>
											</cAnimSceneryRenderBlueprint-cAutoAnimation>
										</Value>
									</Element>
								</__Indexed__cAnimSceneryRenderBlueprint-cAutoAnimation>
							</Attribute>
						</Value>
					</Element>
				</cAnimSceneryRenderBlueprint>
			</Attribute>
			<Attribute name="PosOriComponent">
				<cPosOriBlueprint>
					<Element>
						<Value/>
					</Element>
				</cPosOriBlueprint>
			</Attribute>
			<Attribute name="ContainerComponent">
				<cEntityContainerBlueprint>
					<Element>
						<Value>
							<Attribute name="Children">
								<__Indexed__cEntityContainerBlueprint-sChild>
									<Element>
										<Value/>
									</Element>
								</__Indexed__cEntityContainerBlueprint-sChild>
							</Attribute>
						</Value>
					</Element>
				</cEntityContainerBlueprint>
			</Attribute>
		</Value>
	</Element>
</cAnimSceneryBlueprint>
