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							<X d:type="sFloat32">0.000000</X>
							<Y d:type="sFloat32">0.100000</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2>
							<X d:type="sFloat32">0.300000</X>
							<Y d:type="sFloat32">0.500000</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2>
							<X d:type="sFloat32">1.000000</X>
							<Y d:type="sFloat32">0.600000</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="82019288">
					<Name d:type="cDeltaString">ControlVolume</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="82019672">
							<X d:type="sFloat32">0.002000</X>
							<Y d:type="sFloat32">0.000000</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="81954392">
							<X d:type="sFloat32">0.200000</X>
							<Y d:type="sFloat32">0.900000</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="81983832">
							<X d:type="sFloat32">1.000000</X>
							<Y d:type="sFloat32">1.000000</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
			</Curve>
			<ModifierChain>
				<kLoud-cModifierChain d:id="82027992">
					<Name d:type="cDeltaString">SteamHeating</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="82028888">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">SteamHeatingPressureGauge</ControllerName>
							<Curve d:type="ref">82034264</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="15025032">
					<Name d:type="cDeltaString">Gestra_Knopf</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier>
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Gestra_Ventilknopf</ControllerName>
							<Curve d:type="ref">15025033</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="15025023">
					<Name d:type="cDeltaString">Stoking</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier>
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Stoking</ControllerName>
							<Curve d:type="ref">15025024</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="15025025">
					<Name d:type="cDeltaString">WasserflussExhaust</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier>
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ExhaustInjectorWater</ControllerName>
							<Curve d:type="ref">15025026</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="15025027">
					<Name d:type="cDeltaString">WasserflussLive</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier>
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">LiveInjectorWater</ControllerName>
							<Curve d:type="ref">15025026</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="82031576">
					<Name d:type="cDeltaString">SmallCompressorOnOff</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="82030296">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">SmallCompressorOnOff</ControllerName>
							<Curve d:type="ref">82019288</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="82032728">
					<Name d:type="cDeltaString">Blower</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="82032088">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Blower</ControllerName>
							<Curve d:type="ref">82019288</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="81986520">
					<Name d:type="cDeltaString">Sander</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="81954008">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Sander</ControllerName>
							<Curve d:type="ref">82019288</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
			</ModifierChain>
			<InstanceGroup>
				<kLoud-cInstanceGroup d:id="82026584">
					<Name d:type="cDeltaString">Damper</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
				<kLoud-cInstanceGroup d:id="82028632">
					<Name d:type="cDeltaString">Stoking</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
			</InstanceGroup>
			<Loop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82601432</Sound>
					<ModifierChain d:type="ref">82027992</ModifierChain>
					<ControllerName d:type="cDeltaString">SteamHeatingPressureGauge</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">1.000000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">100.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025031</Sound>
					<ModifierChain d:type="ref">15025032</ModifierChain>
					<ControllerName d:type="cDeltaString">Gestra_Ventilknopf</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.100000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Sound d:type="ref">82923608</Sound>
					<ModifierChain d:type="ref">81986520</ModifierChain>
					<ControllerName d:type="cDeltaString">Sander</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.001000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Sound d:type="ref">82919128</Sound>
					<ModifierChain d:type="ref">82031576</ModifierChain>
					<ControllerName d:type="cDeltaString">SmallCompressorOnOff</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.001000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0.500000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Sound d:type="ref">82910168</Sound>
					<ModifierChain d:type="ref">82032728</ModifierChain>
					<ControllerName d:type="cDeltaString">Blower</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.001000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82574552</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueIsChanging</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.001000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.100000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82650712</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueIsChanging</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.001000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.100000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025022</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">FireboxDoor</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.010000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025089</Sound>
					<ModifierChain d:type="ref">15025023</ModifierChain>
					<ControllerName d:type="cDeltaString">Stoking</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.200000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025090</Sound>
					<ModifierChain d:type="ref">15025023</ModifierChain>
					<ControllerName d:type="cDeltaString">Stoking</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.05</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.000000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025020</Sound>
					<ModifierChain d:type="ref">15025025</ModifierChain>
					<ControllerName d:type="cDeltaString">ExhaustInjectorWater</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.010000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.00000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025020</Sound>
					<ModifierChain d:type="ref">15025027</ModifierChain>
					<ControllerName d:type="cDeltaString">LiveInjectorWater</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.010000</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.00000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
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			<Oneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82565464</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SmallCompressorOnOff</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.900000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82565464</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SmallCompressorOnOff</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.900000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82565464</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SmallCompressorOnOff</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.010000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025030</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Rohrblaeser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.010000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025030</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Rohrblaeser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.950000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025030</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Notventil</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.010000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">15025030</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Notventil</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.950000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
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				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82565464</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SmallCompressorOnOff</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.950000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82628312</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CylinderCock</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.900000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82623832</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CylinderCock</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.500000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82623832</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CylinderCock</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.500000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
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				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82579032</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CylinderCock</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.100000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82914648</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Damper</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.010000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">82026584</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82914648</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Damper</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.010000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">82026584</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82914648</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Damper</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.250000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
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					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.749900</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82632792</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.001000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82637272</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.999000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82641752</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.001000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Sound d:type="ref">82655192</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.010000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot>
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Sound d:type="ref">82646232</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.999000</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.000000</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cGenericAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
