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					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="32108">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">0</Sound>
					<ModifierChain d:type="ref">32051</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32" d:alt_encoding="00000040E17A843F" d:precision="string">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="32118">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">0</Sound>
					<ModifierChain d:type="ref">32062</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32" d:alt_encoding="00000040E17A843F" d:precision="string">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cGenericAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
